A game-by-game list of what's built, what we decided on our own to keep moving, and
what we'd like your sign-off on before we call each exhibit finished.
How to use this page: each numbered item is one thing we need from you โ either
a decision, missing content, or a heads-up about something still to build. A
needs your input tag means we picked a default and
kept building rather than wait โ tell us if that's right or if you want it changed.
not built yet means the feature genuinely isn't there
yet. polish is a nice-to-have we'd get to after the
above. Reply with item numbers (e.g. "G2 #1 โ yes go ahead" or "G5 #3 โ let's talk").
The Wasp's Quest GAME 01
Furthest along โ mostly polish items left.
needs your inputThe freeze after a wall hit
is currently 1.2 seconds. The original brief mentioned 3 seconds โ we kept the
shorter, snappier version by default.
Confirm 1.2s is right, or tell us to switch to 3s.
polishA handful of smaller text elements
(how-to-play steps, menu card descriptions, the difficulty hint) are below our
own minimum readable size for the exhibit floor.
We'll resize these regardless โ no decision needed, just a heads-up that a few
screens will look slightly different.
polishFlick sensitivity and glow brightness were
tuned on a laptop screen โ both should get a final check once the real touch
table is installed, since lighting and screen glass change the feel.
Roots of Narrative GAME 02
Core board and race mechanics work; the two content-driven squares are the big open piece.
not built yetTwo of the six board squares โ
Mural (a folk-story moment) and Shloka (a proverb question) โ are
drawn on the board but don't do anything yet when a player lands on one.
This is the single biggest open item in Game 2. We need the actual story
text/images and the shloka questions from you before we can build the
story-slideshow and question screens around them.
not built yetA "quick play" shorter game
mode โ you already confirmed you want this (same board, shorter win condition) โ
is still on our to-build list, just not in yet.
No decision needed here, just flagging it's still open before we call Game 2 done.
needs your inputTwo rules calls were made
without checking with you first, and are flagged directly in the code so nobody
forgets: the exact path the race board loops, and what happens when a player's
move would overshoot the final Trunk square.
Both play the way you'd probably expect (loop continues normally; overshoot is
capped at the Trunk) โ flagging so you can say "fine" or correct us.
polishSmaller game-feel touches aren't in yet:
a screen shake when a piece is captured, a confetti moment on winning, a bigger
"whose turn" banner each round, and some idle animation on the board while nobody's
playing.
Aangan Strategy GAME 03
Playable and rules-complete; built without a reviewed brief, so please look this one over fresh.
needs your inputUnlike Games 1 and 2, this
one was built without a written plan going through you first โ everything in this
section is us flagging it to you for the first time, not confirming something
already agreed.
needs your inputThe intro screen calls the
playing pieces "kankar" (the traditional name), but everywhere else in the game โ
turn banners, capture messages, the reserve counter โ still says "stone."
Want us to use "kankar" throughout, or is "stone" fine for a general audience?
polishSome on-screen text is below our minimum
readable size โ will be resized regardless.
polishA couple of planned "teaching" touches
aren't built yet: a visual nudge when a player taps an invalid spot, and a glow on
stones once a player becomes able to jump them around the board.
Emotional Canopy GAME 04
Playable end-to-end; one accessibility feature needs a real fix, and hardware tuning is still ahead.
needs your inputAlso built without a written
plan reviewed by you first โ same flag as Game 3.
not built yetThe gesture meant to let a visitor
who can't jump play the game (raising a hand instead of jumping) currently does
something else โ it exits to the help screen rather than rolling the dice.
This needs a real fix before we can call the game accessible to that visitor โ
flagging as a priority, not a nice-to-have.
not built yetCamera tuning for the real exhibit
(adjusting for room lighting, and deciding what happens if two people stand in
frame at once) hasn't started โ it genuinely needs the installed camera and screen
to test properly, not something we can finish on a laptop.
needs your inputThis game resets to the
attract screen after 45 seconds of no input, instead of the usual 30 โ intentional,
since jumping takes longer than tapping a screen, but flagging so you can confirm
that's the right number.
polishA few celebration/feedback touches aren't
in yet: a sparkle trail while climbing a ladder, a bigger effect when reaching the
top, and the exhibit demonstrating itself when nobody's playing.
Ficus Quiz GAME 05
Newest game โ playable, but has the most open decisions of the five.
needs your inputFive decisions were made by
us as reasonable defaults so building wasn't held up, none confirmed with you yet:
1) How visitors answer โ we built for touch and keyboard, so it works
whether the venue ends up with a touchscreen or physical buttons.
2) One visitor at a time, not a two-player race.
3) The 10 quiz questions are placeholders we wrote ourselves, drawing on facts from
the other four games.
4) The certificate has no name field and no real museum branding yet (a tree emoji
stands in for a logo).
5) The certificate QR code is designed to work with zero internet, rather than
linking to a hosted web page.
Please look these over โ happy to change any of them.
needs your inputWorth a real conversation:
the certificate QR code currently just holds plain text (rank, score, date). On
most phones, scanning it will likely just pop up a small "text found" notice rather
than anything that reads as an actual certificate.
We should decide together on a better way to make this feel like a real
take-home item โ a few options exist, happy to walk you through them.
polishA little of the on-screen text (the
question counter, the "scan this" instruction on the certificate) is smaller than
our own minimum for this game โ will be resized regardless.
needs your inputSame 45-second idle-reset
question as Game 4 โ confirm that's fine here too.
polishThe attract screen is static rather than
showing a demo loop, and the questions are English-only for now โ both easy to
extend once you've confirmed content and languages.
Behind the scenes
Lower priority โ internal build notes, nothing here changes what you see in the games.
Every game currently keeps its own private copy of some shared code (sound,
kiosk behaviour, fonts) instead of one shared copy used by all five. No visible
effect today; we'll consolidate this to keep five games easier to maintain
long-term.
The idle-reset time isn't identical across all five games (30s for Games 1โ3,
45s for Games 4โ5, for the reasons noted above) โ listed here too so it's in one
place.